#include <multiusos.h>

struct Ball {
	int ballX; //350
	int ballY; //220
	int ballVelX; //0
	int ballVelY; //2
};

struct Bar {
	int barX; //290
	int barWidth; //50
	int barTimer; //1000
	int barType; 
	//int barGun;
};

struct Block {
	int blockX;
	int blockY;
	int blockType;
	int blockCollisions;
	int blockView;
};

struct Gift {
	int giftX; //1
	int giftY; //1
	int giftView;
	int giftType;
};

/**struct Bullet {
	int bulletX;
	int bulletY;
	int bulletView;
};*/

int puntos = 0;
int vidas = 3;
int opt = 0;
int lvlact = 1;
int nivel1 = 103;
int nivel2 = 53;
int nivel3 = 22;
int nivel4 = 130;
int nivel5 = 75;
